RESUME Daniela Hasenbring 2206-455 Beach Crescent Vancouver, BC, V6Z 3E5 Canada +1 (778) 995-7025 daniela@koshigaya.de http://www.koshigaya.de Expertise: - In-depth C/C++ experience (20 years) including plug-in development for Maya, Katana, Nuke and more. - Expert in Realtime Rendering using OpenGL, Vulkan and Metal since OpenGL 1.2. - Experienced in GPU Acceleration (e.g. OpenCL, CUDA), CPU Intrinsics and Multithreading. - Excellent knowledge in Maya API (14 years) and many other APIs. - Great ability to design and build pretty and intuitive User Interfaces for a great User Experience. - In-depth knowledge of most commonly used Image Formats. - Shader writing for MentalRay (1 year), Vray (2 years) and GLSL (10 years). - Scripting in Python (12 years), MEL (6 years) and PHP (10 years). - Cross platform development for Windows, macOS, Linux and iOS. - Experienced in R&D and strong at "Problem Solving". - Great Team Player with excellent communication skills, able to meet challenging deadlines. - Excellent in working closely with artists, understanding their problems and fulfilling their needs. - Operator experience in Maya (16 years), Nuke (4 years) and Photoshop (10 years). - Strong in web design with HTML5, Java Script, CSS with a WSGI backend (>10 years). Achievements: - Received the Sony Outstanding Engineer Award, the highest form of individual recognition for Sony Group engineers, in 2020. - Developed Sony Pictures Imageworks' next-generation in-house Hair and Fur Grooming software Fyber. Used as primary grooming tool by many artists on all live-action and animated shows since 2020. - Developed Sony Pictures Imageworks' in-house software Sprout, a Maya plug-in for efficient creation, manipulation and rendering of large scale environments. - Presented Sprout at Siggraph 2017 ("Interactive Environment Creation with Sprout") and Fyber at Siggraph 2021 ("Hair Grooming with Imageworks' Fyber", also available on YouTube). - Developed a complex pipeline with software bindings (e.g. Nuke) used by Scanline VFX in all steps of production like I/O, Compositing, Simulation, Rendering, HR and Management - greatly improving their workflows. - Developed a plug-in for Nuke which allows compositors to completely relight a scene by adding and tweaking common lightsources known from 3D packages like Maya in post production without having to re-render the scene in 2008. - Created a short film using Motion Capturing - doing all the necessary production steps like directing the actress, editing and cleaning the data using "Motion Analysis EVaRT" and "Autodesk Motion Builder". - Developed an around 2006 widely used Script Suite for Maya including tools for Modeling, Rigging, Animation and Rendering known as the "Koshigaya Script Suite". Work experience: - Since April 2022 NVIDIA Corporation Senior Software Engineer, IC5 - August 2019 - April 2022 Sony Pictures Imageworks Principal Software Engineer - October 2014 - August 2019 Sony Pictures Imageworks Senior Software Engineer - August 2013 - September 2014 Topalsson Senior Software Engineer - November 2011 - August 2013 Scanline VFX Senior Software/Pipeline Engineer - June 2011 - November 2011 Dr. D Studios Motion Capture Pipeline TD - May 2009 - June 2011 Scanline VFX Senior Software/Pipeline Engineer - February 2009 - April 2009 Parasol Island GmbH Software/Pipeline Engineer, Rigging TD - May 2008 - December 2008 PIXOMONDO IMAGES Software/Pipeline Engineer - March 2008 - April 2008 Cine plus vision GmbH Software/Pipeline Engineer, Effects TD - January 2007 - February 2008 Elektrofilm Software/Pipeline Engineer, Effects TD - September 2006 - November 2006 Berliner Film Company Cloth TD / Effects TD Education: - September 2003 - September 2006 The German Film School, Berlin (Elstal), Germany German diplom (equiv. to masters) as "Digital Artist" - September 1999 - August 2002 Max-Eyth Gymnasium, Kassel, Germany Abitur (HSC) Knowledge & Skills: Software: Maya, Katana, Photoshop, Nuke, 3ds Max, Shake, After Effects Coding Languages: C++, Python, Java Script, Objective C, Java, Delphi, C#, PHP, MEL Software APIs: Maya, Katana, Nuke, Shake, 3ds Max, Vray, MentalRay Technologies: OpenGL, Vulkan, Metal, Qt, HTML5, OpenCL, OpenAL, OpenEXR, Cocoa/Touch Languages: German (native), English (fluent)